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Adultcollector.org asked artists Joe Amaro and Nate Baertsch to talk about Masters of the Universe Classics and Super7's new Snake Mountain playset!

Q: Could you please summarize your involvement with the new Snake Mountain playset and other MOTU-related projects you've been a part of?

Nate Baertsch: I've been working with the Four Horsemen since 2007, when I first did some packaging art for their Seventh Kingdom line. In these last 12 years, I've been lucky enough to work with them on a variety of lines from their own home-grown properties like Seventh Kingdom, Gothitropolis, and MythicLegions. For Masters of the Universe, I've helped with just a few characters that have been made - Unnamed One, NA She-Ra and Light Hope.

Joe and I worked together on Castle Grayskull, Snake Mountain, Point Dread and the Talon Fighter, Roton, and Night Stalker/Stridor. For Classics, I've also done a few collaborations with Axel Gimenez such as the Castle Grayskull cutaway poster, Multi-Bot's packaging, and issue 7 of the MotU Classics minicomics. Outside of Classics, I've worked also very closely with Tweeterhead and their MotU busts that were released a few years ago, and more recently with Tweeterhead and Sideshow together, on the large scale MotU statues. Orko was my debut there.

Adultcollector.org: And you've been a part of the Roast Gooble Dinner podcast.

Nate Baertsch: That too, yep! And the MVCreations 200X MotU Comics.

Joe Amaro: I was hired by Four Horsemen Studios to help design and sculpt all of the vehicle sand playsets for the Masters of the Universe Classics line. I did the initial sculpting of Snake Mountain and helped with some of the revisions that were made after. I am also helping Super7 with their ReAction line; they have a lot of things planned!

Oh, and we both have worked with Icon Heroes! Nate, I think that is some of your best work. I did a lot of design and sculpting work for Pat on MOTU and ThunderCats.

Nate Baertsch: Yep! It should be mentioned because especially with Grayskull and Snake Mountain, those jobs came first and set a tone for what the playsets would become.

Q: Are either of you involved with Super7's upcoming line of Classics-scaled TMNT figures?

Joe Amaro: I am not involved, but I am excited to see them!

Nate Baertsch: Yes, I've been involved with the design sheets for the TMNT Super7 line. It's gonna be so much fun!!!

Q: What lessons were learned from working on Castle Grayskull? How did the work differ in conceptualizing, designing, prototyping, and preparing the two play sets for manufacturing?

Joe Amaro: The biggest difference between the two playsets is how they were sculpted. For CG I made a base castle in 3D to size and printed that. It had all the main parts, but it was completely blank. No face, no rocks, no accessories,nothing. The 4H then traditionally sculpted on top of it using casteline sculpting wax. It took a long time and it was not easy. When it came time for Snake Mountain, we kinda did it backwards. Since we were in a hurry, I sculpted it in clay at ¼ scale first and scanned that in. That gave us a digital base to start and push it. All revisions were done in 3D and then when everyone was happy, we printed it. The biggest advantage to this is that it allowed us to make several revisions that would have been almost impossible if it were done in clay.

Nate Baertsch: Simply getting a better feel for what could be done with Snake Mountain. We wanted to push even more the idea that the stickers in the old set needed to be sculpted bits in Snake Mountain. We didn't want a repeat of losing the sculpted Castle Grayskull dungeon sticker, for example, so we went a little lighter on the number of accessories. Thankfully, the original Snake Mountain didn't have much in the way of accessories, so we were able to add things like the throne and the table with pretty good confidence that they'd stay. Maybe it wasn't so much what we learned from Grayskull... but more, Grayskull was enough of a success, they opened up enough options to really let us play with this one.

Q: Joe, you said that you were in a hurry?

Joe Amaro: Both projects had a deadline, but Mattel was not going to show Castle Grayskull until everyone was happy. It was a huge endeavor and a big investment, so they were cautious. By the time we did Snake Mountain, Mattel was very confident in the process and the team. So, they wanted it done in time to show it off at San Diego Comic Con which was in July of 2015. That's where the time crunch came in. When I was asked to work on Snake Mountain all the designs were already done by the 4H and Nate. That was around March 2015.

Because of the deadline, I thought it would be faster for me to sculpt SM in clay and then scan it in. I could sculpt it in clay faster than in 3D, especially because of the scale. Even digitally you have to sculpt to scale so that file was going to be huge! So, by scanning it in it gave me a digital base from where to start, rather than starting from nothing. The sculpting and scanning took maybe a week. That was a huge time saver.

Q: When did the process begin to conceptualize Snake Mountain?

Nate Baertsch: I finished up the initial drawings back in September of 2014.

Joe Amaro: Nate, I still remember that you sent me some comments on Roton with a little side note that Snake Mountain was next! We were both so excited!!!
Nate Baertsch: It was such an exciting time! Roton, Stridor and Night Stalker, and Snake Mountain! Thus, our crushing sadness when Mattel announced the end of Mattycollector and thus the end of Classics! And then to have all those emotions boil back up when Super7 swooshed in to save the day!

Joe Amaro: I know. I was so sad that Snake Mountain was never gonna see the light of day. Then out of nowhere CB [Eric "Cornboy" Mayse of Four Horsemen Studios] sent me an email saying it "might be back on" I was so excited!!! Almost six years to get to this point. It is very exciting.

Q: Snake Mountain is 36-inches high and 48-inches wide. What is its depth?

Joe Amaro: From the front of the mountain to the edge of the platforms in the back, it's about 16 inches. The actual Snake Mountain shell is about 12 inches in depth. Of course, the size will change after production, but it should be around there. Anytime you make a copy of copy it gets smaller, mainly because liquid plastic is injected into the molds, so when it cools it shrinks a little. Plus, there may have been additional changes made by Super7 or the factory for engineering or production purposes. A lot of people are working on SM!

Nate Baertsch: I found an earlier sketch where I figured it might be close to 20" deep, but I know a lot of things had to be scaled down. I was thinking way too big.

Q: Will the lava waterfall (aka "Blood Falls") illuminate when you shine a light behind it, or when the sunlight hits it?

Joe Amaro: The guys made it translucent and it can be seen from both sides. So, if you wanted to you can light it from the back.

Nate Baertsch: I saw one of Eric's personal photos of the prototype in the studio, with sunlight behind it, and it looked like the lava was glowing. So yeah, that should be a feature for sure.

Q: What is a design element that you've heard concerns about?

Joe Amaro: One of the comments I see is, why didn't we make the snake go behind the door like in Nate's original drawing? Snake Mountain is cut in half, you are only seeing the front half. It is difficult to visualize that when you see it from the front. However, from the top you can see that the snake spiraling is an optical illusion. There is no way for the snake to go completely around. Plus, there is a trap door behind the gate. The trap door extends about four inches behind the archway, so we did not want to obstruct the play pattern.

Nate Baertsch: You have to often weigh those options out, which is the better play feature in a toy, something that looks logistically right? Or take away the awesome trap door? Our opinion was, don't take away the cool trap door.

Q: Can you talk about some of the design elements that were left on the "cutting room floor" in conceptualizing this new play set? In Nate's illustration I see "Tri-Klop's work bench", a "Small storage area (like orb room on Grayskull)", and the net from the vintage playset.

Joe Amaro: Nate, it is amazing how close the final SM is to your illustration!

Nate Baertsch: Yeah, Eric really poured over this design sheet as he finished up the details on the exterior especially. I think that storage area didn't happen. It would've housed the Golden Disks of Knowledge. It's my own dang fault but I would've liked to flesh out the black gargoyles a little more around the throne room... but there's not a ton of space to work with there so I can easily see why they were nixed.

We had the look figured out from the Icon Heroes statue that we had already designed. But back when we designed the statue, there was a little back and forth on how many Filmation style spikes were going to be on the mountain part, and we ended up trying to hit a middle ground from the Filmation look and the toy look.

There was also a little bit of play with the snake head, and we landed on the more Filmation stone look vsthe more organic look the toy had. We felt in that case it was more importantto go with the more recognized Filmation head. We also agreed in this rare instance we preferred that design over the toy. Normally we tend to prefer the toy designs.

As to other influences like 200X? Like Grayskull, we stayed away from the 200X look. Nothing wrong with the 200X design, we just didn't feel those designs would've blended well in the Classics aesthetics. We also didn't want it to get too muddy with our pallet so to speak. Meaning we didn't feel it necessary to try and work in a third unique style to what we already had to work with.

Q: Why was the net from the vintage playset not included in SM's new design?

Joe Amaro: I cannot speak about the net, but I hope it will be included. Maybe for the prototype they couldn't make a proper net?

Nate Baertsch: I hope they can make the net work! I've emailed Brian about it but haven't heard back. The guys at Super7 are great toy designers on their own, and it's likely they already have a solution and are working on it.

Q: I've heard a few collectors speculate about the likelihood that Mattel could offer a cheaper Snake Mountain playset in the future.

Joe Amaro: I think Mattel's focus is not going to be MOTUC. They have their own plans for something new. If Snake Mountain does not go through with Super7, I fear we will never get it. I don't think it makes sense for Mattel to take on Snake Mountain. Why would they invest time and effort on a project that was not supported by fans? I think they would rather put their money into the upcoming movie.

Q: What would you tell MOTU collectors who are on the fence about whether to buy the new Classics Snake Mountain playset?

Joe Amaro: I think every iconic toy line has an epic playset or vehicle. A toy that is so monumental that we now call it a "Holy Grail" because we all dreamed about getting it... but few did. Like the U.S.S. Flagg from G.I. Joe. I think Snake Mountain is going to be one of those epic playsets that will always be remembered and sought after for years to come!

Nate Baertsch: This really is a once in a lifetime playset. Maybe I'm wrong, and in 10 years, there will be another, bigger, better Snake Mountain play set? But I kinda, highly doubt it. Mattel was crazy for green lighting it when they did. And I love them for it! Super7 is even crazier for resurrecting the project and giving the Horsemen the added time needed to perfect the look of this thing. I love that it's still on the table and that we're all talking about it again!

It's so insane, how can it not be supported?! I understand the lack of space for something like this, I also understand the lack of funds for this monstrosity. But if you think you can find space, and find the funds, this is going to be an amazing capstone to your Classics collection. The original designers poured a lot of love into this playset in the 80s. We've done all we can to honor their vision and give today's Classics collectors something that may fill one of the last giant holes in our collections. We went big because we didn't want to go home.

Q: Nate, you mentioned filling "one of the last giant holes in our collections." For each of you, what are some of those giant holes? Those figures, playsets or other items that you really hoped would make it into the line?

Nate Baertsch: For me personally, I'd love a stab at a combined playset of Fright Zone with the Slime Pit. I love the Horde faction and would love to see them get a place to hang their capes and crossbows. The Slime Pit in particular was a favorite for me as a kid, and it was one of the last MotU things I got as a kid. But really, this line has fleshed out pretty much everything I've ever wanted! But as I think just a little more... I want a toy/model kit inspired Attack Track, maybe a Road Ripper. For figures? Preternia version of Sharella. The other characters that could be in a "William Stout Collection" Such as Evil-Lyn, Beastman, Teela, Man-At-Arms and She-Ra. Other beasts I'd love to see would be the giant Gator/Bear monster that attacked the Green skinned Sorceress/Goddess in the first mini comic. The Masks of Power Demons, Gilgamesh Monster in Siege of Avion. That's what I'd love to see. I doubt they'll happen? But a guy can dream right?

Joe Amaro: Like Nate said, my MOTUC collection feels really complete. But I should say that I have always wanted the Road Ripper in MOTUC. It seemed like a no brainer; I have no idea why we didn't make it? Side note, I do like that Super 7 is doing other licenses using the MOTUC buck! I cannot wait for my Conan figure to arrive. I hope they do The Savage Sword of Conan figures. Those Joe Jusko covers need to be turned into figures. And hopefully they can continue ThunderCats and dare I dream Silver Hawks and TigerSharks!!! I did some TigerShark customs and the MOTUC buck fits them perfectly!

Q: What do you see in the future for Masters of the Universe Classics?

Nate Baertsch: In my heart, I hold onto hope that we'll get to design a Fright Zone, Slime Pit, and a Crystal Castle and even an Eternia play set! Could you imagine? But back to reality... I think Snake Mountain would have to do more than exceptionally well to even begin talks again on other play sets. As old Scott might say... maybe in a movie year! Which... hey... there actually may be a movie year now! I would add... maybe in a "successful movie year".
But even then, look at Transformers, the movies did great things for that property. However, the G1 fans didn't really get what they wanted until years after the movie's success. I think the same could apply here with MotU, a good movie will do us all good, but us old timers probably won't get items geared for us until a few years after proven brand success.

Joe Amaro: I think for Classics Snake Mountain will be that last big project! And what an awesome way to go out. SM will be the jewel in my collection. A lot of people have put their blood, sweat and tears into it. I suspect we might still see some new figures trickle out but for the most part MOTUC is winding down. I think apart from a few niche characters and vehicles we have everything we could want, that is once Snake Mountain is here.

I still remember seeing that He-Man Classics prototype at SDCC back in 2007. I remember being blown away at the possibilities. Who knew the line would last over 10 years and that I would be able to be a part of it. It has been a dream come true to work on a brand that I loved as a kid. And now I get to watch my kiddo play with He-Man toys I worked on! And for that I am eternally grateful to the Four Horsemen! Working with them has been one of the highlights of my toy career, a real dream come true. And of course I have to thank Mattel, Super7 and the fans, without their support we would never be here.

-

Join the discussion on the He-Man.Org forums!

More He-Man/She-Ra animation art for sale! May 22, 2019 3:58 pm by Busta Toons

James Eatock is once more selling He-Man and She-Ra animation art! 88 animation cels, 53 model cels, 91 pieces of line art, 35 pencil backgrounds, 50 pieces of layout artwork, 10 model packs, and numerous other pieces of merchandise from Filmation are up for grabs! Also included in the batch of 456 items are cels and production art from BraveStarr and The Real Ghostbusters!

456 items await your bidding!

Masters Mondays bio reveal: Fang May 20, 2019 5:50 pm by JVS3

Here is the next MOTUC Collector's Choice bio reveal: Fang!

Click here to join the discussion.

Roast Gooble Dinner - Episode 162 Discussion May 19, 2019 11:53 pm by JVS3

Are you hungry for Episode 162 of He-Man.org's Roast Gooble Dinner?

Val StaplesDanielle GelehrterNate BaertschRob Base, and Daniel Benedict are back to discuss He-Man and She-Ra.

In this episode they discuss
The Loyal Subjects,
problems with figure delivery,
issues with blind boxes,
creative color variants,
Dunny figures,
change to window boxes,
Sideshow MOTU statues,
She-Ra,
depiction of female characters,
Evil-Lyn,
Tweeterhead,
Orko,
and much more!

Also, don't forget the Roast Gooble Dinner iPhone App, which is great for organizing and downloading current and past episodes. Click here to get yours today!

And if you have a comment or a question, please call us at (310) 933-5993 or at our Skype account "roastgooble" and leave a voicemail (in Skype, please go to Call Phones and enter roastgooble as the phone number and dial in. Please do not add roastgooble to your contact list as we won't accept the request. Sorry!) We'll try to work your voicemail into the show, so please call! Otherwise, you can e-mail us at gooble (at) he-man (dot) org. One or more of the hosts will read your e-mail on the show. Please keep e-mails short and sweet!

So pull up your chair and fill up your plate! It's time to chow down on a tasty serving of fandom here on He-Man.org's Roast Gooble Dinner!

Recorded on May 16, 2019
Runtime: 0 hour, 59 minutes, 52 seconds

Direct link for Episode 162

Discussion thread on the forums

Subscription options:

Link to subscribe with iTunes
or
Direct link to RSS feed

According to the latest press release from Sony Pictures, March 5, 2021 is the new release date for the live-action Masters of the Universe film. Initially, Deadline listed two other films that are slated for release on the same date as Masters, an untitled Universal Event Film and Noelle Stevenson's animated "Nimona" from Fox, but have since updated to include the new Warner Bros. film that is based on the Mortal Kombat video games.     

Noah Centineo is still attached to star as He-Man. Adam and Aaron Nee are directing and have screenwriting credits. The script was rewritten by Matt Holloway and Art Marcum who are known for "Iron Man." Jason Blumenthal, Todd Black and Steve Tisch from Escape Artists are serving as producers.

Click here to join the discussion on the He-Man.org forums!

Newsarama recently caught up with William Stout to get his thoughts on Super7 finally releasing figures based on his designs for the 1987 MOTU film.
Click here to read the interview!
And click here to join the discussion on the He-Man.Org forums.

Right now, you can save almost 50% off the list price of the He-Man and the Masters of the Universe omnibus from DC Comics! Click here to purchase yours on Amazon while this price lasts.

Pixel Dan is back with a new review. This time he takes a look at the 5.5" retro MOTU wave 2 from Super7! Check it out below and click here to join the discussion on the He-Man.Org forums!

Did you know that a live-action He-Man TV series was in development in the 1980's?

Adam McCombs (Lich Leech) and Danielle Gelehrter (Penny Dreadful) joined forces to interview former Mattel Design Manager and Director of Marketing Mark DiCamillo about the never-produced Live-Action He-Man show!

Read the interview at the Battle Ram Blog HERE

Join the discussion on the He-Man.Org forums HERE

Pixel Dan is back with a new review. This time he takes a look at the 5.5" He-Ro and Eldor from Super7! Check it out below and click here to join the discussion on the He-Man.Org forums!

Masters Mondays bio reveal: Brave Kowl May 13, 2019 10:59 pm by JVS3

Here is the next MOTUC Collector's Choice bio reveal: Brave Kowl!

Click here to join the discussion.

Adultcollector.org asked former MOTU Classics brand manager Scott "Toy Guru" Neilich to share his thoughts about Super7's new Snake Mountain playset and other topics.

Q1: What was your reaction when you learned that Super7 would be offering a Snake Mountain playset in the Classics toyline? Your thoughts on the logistics, price point, and other elements of this project? Preorder yours here.

A: When we designed Snake Mountain, it was meant to go on sale in 2015/2016. Prices and raw material have gone up A LOT since then so my reaction to seeing it was happening now with Super7 was basically, "Wow, how much is this going to cost now?". Then I saw how much it cost. I was not surprised, but it is a high price point. I didn't know if we were going to sell this at 2016 prices, but I wish Super7 nothing but luck and I hope this gets made!

Q2. What would you tell MOTU collectors who are on the fence about whether to buy the new Classics Snake Mountain playset?

A: This will be the one and only chance you will likely ever have to get this.

Q3. What was your reaction to seeing Four Horsemen Studios’ prototype? What are your impressions of the playset’s design?

A: When I first saw Snake Mountain back when I was at Mattel, it was very impressive. I know we went back and forth a lot on how much of a vintage take vs Filmation, and ways to incorporate both. As I recall, there was a lot more talk about how we would do Snake Mountain vs. Castle Grayskull. Grayskull was very straightforward, Snake Mountain took more thought and design work due to the multiple versions that were iconic.

Q4. Now that Super7 has reached this point in offering a Classics Snake Mountain playset, what memories does this bring back of the work you and others put into planning, producing, and marketing the Classics Castle Grayskull playset?

A: The MOTUC Grayskull playset is definitely one of the things I am most proud of (that and "finishing" the vintage figs in the MOTUC line). I actually have it next to me right now in my office with Swiftwind and an NX-01 Enterprise on top of the towers (The Talon Fighter is in another room). Doing this at Mattel was a great but frustrating experience. Mostly due to the lack of resources we had to promote and design it. We were essentially marketing it as a "dare". Management allowed us to move forward and gave very limited resources because she did not think we would ever make the min. When we did and I got to send that email it was a great feeling. I wish we had the resources like Hasbro did for the Barge where 3D walkthroughs were possible. All we had was a cardboard model Terry and I made, my cell phone camera, and an empty cubical.

Q5. Could you describe any discussions that took place in Mattel regarding the possibility of a Snake Mountain playset being made? Do you recall any work being performed during your tenure as brand manager to conceptualize, prototype, or pitch a Classics Snake Mountain playset?

A: Oh I was part of the Snake Mountain development team. After the Talon Fighter next up was a Slime Pit and then Snake Mountain. I was the one who pitched these and got them into development. The toy Super7 is offering is the one I worked on until I left Mattel. The model did not come in until I left though (I was doing costing and concept work). Recall that the toy industry works 2-3 years ahead. So, most of what Super7 offered in the first year, and everything Mattel offered in their final year, were all toys I worked on to some degree.

Q6. At one point, Super7 was in talks to bring its new vintage-scale MOTU figures to a large retail chain, but the deal fell through, partially because of the volume involved. Do you believe MOTU Classics will be given a retail release in the future by Super7 or possibly Mattel? In a past interview you laid out your vision for bringing Classics to retail following the release of a big Hollywood movie, and Noah Centineo recently confirmed his role in an upcoming Masters of the Universe movie.

A: Well, my plan was always to bring MOTUC to retail as a flanking line to a movie line. This is why I insisted that every figure have at least two accessories so that when we released them at retail, we could lose one to keep the online release special. This is also why there were some odd pack outs in Classics. She-Ra, for example, was not packed out with her more Filmation head because we were saving that for retail (which never happened). But to answer your question, yes, I do think MOTUC could work at retail, but (IMHO) it would need a movie or major entertainment to flank it.

Q7. What are your thoughts about the new She-Ra cartoon series on Netflix?

A: I like it! Where are the toys?

Q8. Your thoughts about the ’87 movie figures Super7 recently pre-ordered for the Classics line? Brian Flynn indicated in a recent episode of the Roast Gooble Dinner podcast that those figures didn’t sell as well as the Filmation variant Classics figures.

A: The 87 movie was always something I knew we could never do at Mattel do to licensing and logistics issues. I was thrilled to see that Super7 found a work around by making them based on concept art and for the fans who wanted them, yeah! As far as Filmation selling better, this is no different then the Classics line. Any figure in Classics that was in the vintage line always sold better then anything else (i.e. Snout Spout and Clamp Champ would outsell movie Skeletor I'll bet). I'm sure this is partially why MOTUC figures are not pouring out of Super7 the way Filmation is. We already did ALL the majors in Classics. This is why we planned the Filmation line (which Super7 put out). It was designed as a way for Mattel to sell all the major characters again. Classics would have dropped to a few releases and convention slots with Filmation being the bulk of the 2016/2017 line. I think trying to do both Classics and Filmation with a very limited bank of characters for Classics can be challenging.

Q9. Are you planning to attend this year’s Power-Con convention?

A: I’d be happy to attend, but I no longer live in Los Angeles so there may be "logistics". I'll call Digital River and see if they can resolve to get me there.

Q10. What have you been up to since you moved on from Mattel, or more recently?

A: After spending time at a few smaller companies and learning virtually EVERYTHING about the toy industry (JAKKS, Jada, Loot Crate, and Entertainment Earth) I took all my learnings and moved to beautiful Greensboro North Carolina. 300,000 people, 5 comic shops and a water park. Not to mention Toys & Co, McCay's Books, Bog Gardens and a dinosaur museum! Here I formed my own company, Spector Creative (spectorcreative.com) where I offer branding, retail, and content solutions for companies looking for creative needs without adding expensive head count.

Q11. Any other comments you’d like to add?

A: If you love MOTUC or Filmation style, support it. Companies will only make toys as long as there are customers buying them. And try to be easy on the brand managers. A big reason Mattel walked away from Mattycollector and MOTUC was because no one wanted the job due to all of the negativity from fans, and I honestly think this resulted in a net loss of figures for collectors. Just food for thought. Don't bite the hand that feeds you. It may stop feeding you. ;-)

Warning: There's a season 3 plot spoiler below.

She-Ra and the Princesses of Power executive producer Noelle Stevenson made some big announcements at "She for She: Power of the Pack", a panel discussing representation and inclusion in entertainment that took place at Bentonville Film Festival.

During a fireside chat with Oscar-winner Geena Davis, Stevenson divulged that She-Ra's season 3 will hit Netflix on August 2nd, with Davis voicing Huntara in a recurring guest role. Huntara is a character that appeared in a self-titled episode of the original FILMation She-Ra: Princess of Power series as a bounty hunter from the planet Silax. Huntara's return was planned in an episode called "The Silaxian Wars", but it never went into production.

In the new incarnation, Huntara is the imposing de facto leader of the Crimson Waste who reluctantly helps Adora, Glimmer and Bow on a quest. (Credit to Deadline for the information.)

Join the discussion on the He-Man.org forums here!

Roast Gooble Dinner - Episode 161 Discussion May 10, 2019 11:11 pm by JVS3

Are you hungry for Episode 161 of He-Man.org's Roast Gooble Dinner?

Val StaplesDanielle GelehrterNate BaertschRob Base, and Daniel Benedict are back to discuss He-Man and She-Ra.

In this episode they discuss
the Nee brothers as directors,
screenplay by Matt Holloway and Art Marcum,
old scripts for the film,
embracing the source material,
successful and not so successsful takes on He-Man,
furry shorts,
casting of Noah Centineo as He-Man,
things we want to see in the film,
and much more!

Also, don't forget the Roast Gooble Dinner iPhone App, which is great for organizing and downloading current and past episodes. Click here to get yours today!

And if you have a comment or a question, please call us at (310) 933-5993 or at our Skype account "roastgooble" and leave a voicemail (in Skype, please go to Call Phones and enter roastgooble as the phone number and dial in. Please do not add roastgooble to your contact list as we won't accept the request. Sorry!) We'll try to work your voicemail into the show, so please call! Otherwise, you can e-mail us at gooble (at) he-man (dot) org. One or more of the hosts will read your e-mail on the show. Please keep e-mails short and sweet!

So pull up your chair and fill up your plate! It's time to chow down on a tasty serving of fandom here on He-Man.org's Roast Gooble Dinner!

Recorded on May 9, 2019
Runtime: 1 hour, 18 minutes, 34 seconds

Direct link for Episode 161

Discussion thread on the forums

Subscription options:

Link to subscribe with iTunes
or
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ReAction "variable variants" from Super7 May 9, 2019 7:41 pm by JVS3

From Super7:
"The Super7 ReAction Figure World welcomes more Masters of the Universe with the Variable Variants! Test your Eternian Expertise with the most powerful deep cuts in the universe! Who knows where each of these colorways comes from?!"
Click here to purchase yours today.

Each Sold Separately: Collect Them All! podcast episode 11 features Brian Flynn, where they discuss:

- Masters of the Universe Classics
- Snake Mountain (production details, shipping, etc)
- "The Worst," Super7's amazing in-house created ReAction line
- She-Ra and the Princesses of Power
- Where's the Great Rebellion?
- the origin of Super7
- Japanese vinyl toys
- "Breakin', the Movie" ReAction figures and Raines' love for all things cardboard!
- Pee Wee, Alien, and MOTU ReAction
- toy making in the social media age 
- the future of MOTU and Super7

Join them for the nerdiest episode yet!

NOTICE: the episode might contain some adult language. The views expressed do not necessarily represent the views of He-Man.Org.

Click here to listen!
And click here to join the discussion on the He-Man.Org forums.

Masters Mondays bio reveal: Sword of Gaz May 6, 2019 6:50 pm by JVS3

Here is the next MOTUC Collector's Choice bio reveal: Sword of Gaz!

Click here to join the discussion.

Roast Gooble Dinner - Episode 160 Discussion May 4, 2019 2:18 am by JVS3

Are you hungry for Episode 160 of He-Man.org's Roast Gooble Dinner?

Val StaplesDanielle GelehrterNate Baertsch, and Rob Base are back to discuss He-Man and She-Ra.

In this episode they discuss
the future of MOTU Classics figures & new creations,
the origin savage canon of MOTU,
the allure of the vintage artwork,
the toy commercials,
Prince Adam and the DC Comics mini-series,
Filmation and the cartoon,
character relationships,
New Adventures of He-Man,
hibernation,
failure of 200x and the meme era of the 2000s,
the next generation, humor, and sarcasm,
how much can be changed in tone and story,
should He-Man and She-Ra evolve or die with us,

and much more!

Also, don't forget the Roast Gooble Dinner iPhone App, which is great for organizing and downloading current and past episodes. Click here to get yours today!

And if you have a comment or a question, please call us at (310) 933-5993 or at our Skype account "roastgooble" and leave a voicemail (in Skype, please go to Call Phones and enter roastgooble as the phone number and dial in. Please do not add roastgooble to your contact list as we won't accept the request. Sorry!) We'll try to work your voicemail into the show, so please call! Otherwise, you can e-mail us at gooble (at) he-man (dot) org. One or more of the hosts will read your e-mail on the show. Please keep e-mails short and sweet!

So pull up your chair and fill up your plate! It's time to chow down on a tasty serving of fandom here on He-Man.org's Roast Gooble Dinner!

Recorded on May 2, 2019
Runtime: 1 hour, 59 minutes, 31 seconds

Direct link for Episode 160

Discussion thread on the forums

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From Super7,
and click here to join the discussion on the forums:

"Here we go at last! The evil Skeletor's massive, and we mean MASSIVE, fortress is here! The Masters of the Universe Collector's Choice Snake Mountain Playset stands 36-inches high and opens to a staggering 48-inches wide, making it the most absurdly large Masters of the Universe playset ever made!

The Masters of the Universe Collector's Choice Snake Mountain Playset will be available for pre-order from now until May 31st for $600 per playset (Plus a flat $150 for shipping to U.S. domestic addresses only. International order details to follow.) and a 6-month payment plan is available. Figures are not included."

Click here to pre-order.

Answers to Super7 Fan Q&A round 3.18 May 1, 2019 9:44 pm by JVS3

Super7 has once again provided answers to your questions.
Thanks again to them for taking the time to answer these!
Check out their answers to your Round 18 questions!

This round of questions were selected by Barbecue17.
Thanks to that fan for their help!

1. Lich Leech: In Round 10 of the Q&A from August of last year, you said Eldor and He-Ro were the only unproduced items you had worked on. Other than the Filmation versions of vintage figures, have you updated your plans to include more previously unproduced 5.5" MOTU figures?

There are a bunch of old unproduced pieces we would love to make! We have been able to work together with Mattel to release the 'lost' He-Ro and Eldor, and would love to continue the series. The current 5.5" line is an 'As Seen On TV' line, so we are limited in that series to characters that appeared on the TV show - for instance making Robot He-Man rather than a toy-accurate Faker, or other various alternate colors.

2. Barbecue17: Why do online retailers like BBTS still have pre-orders open for items from Collector's Choice and Club Grayskull wave 2? Has Super7 already sent them all of their stock or can we expect BBTS to receive more inventory?

The production for past waves of CC and CG are completed and closed, we are not producing additional quantity. Beyond that we can't speak to how BBTS or other retailers have their listings organized. That said, BBTS is great and super responsive, drop them a line and we're sure they can help.

3. Palidor: In Round 10 of the Q&A from August of last year, you said you'd love to make over-sized beasts if there was enough interest. What about plans for more vehicles or beast mounts?

We are more than happy to make any of the oversized items that fans are interested in. At the moment we are very focused on Snake Mountain, which is a bit of a beast unto itself!

4. Shaun Flaherty: Do you have plans for making Kenner'esque Tauntaun-style ReAction Battle Cat, or other beasts and vehicles?

We may or may not have thought about this. We've maybe even talked about it amongst ourselves. Who knows, we may even have something up our sleeves, only time will tell.

5. Matticus: Do you have any plans to produce vintage 5.5" POP characters with rooted hair?

We would love to continue the 5.5" line with POP, currently all new POP items are a little tricky because of overlap with the new Netflix series. If we are able to do it, we will!

Check out what fans have to say about the answers to the WTFWTK 3.18, as well as find links to all the previous Fan Q&A sessions!

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